WORKOUT!!!
Grade: 3+
Players: 2-4
Time: 20-30 minutes
1. Choose a dealer. Dealer shuffles all cards and deals 12 cards face up in
the center of the players.
2. Players look at all cards in the center.
3. Players yell “Workout!” if they can find 3 cards with every card either having
all similar or all different characteristics as the other 2 cards.
4. They must all either have all the same or different exercises, colors, or
number of exercises.
5. The Workout is checked by all players to make sure its characteristics are
either all the same or all different.
6. If the 3 cards form a Workout and each characteristic on the 3 cards is either
all of the same or all different, play is paused and all players do the
exercises on those cards.
7. The player that found the Workout keeps those cards, then places 3 new
cards in the center.
8. If a group is unable to find a Workout within 1 minute, remove and replace 3
of the cards.
9. Play continues in this manner and players continue to find and keep
“workouts” until no more “workouts” can be found in the center. This is the
end of the game. The player with the most cards at the end wins.
Players: 2-4
Time: 20-30 minutes
1. Choose a dealer. Dealer shuffles all cards and deals 12 cards face up in
the center of the players.
2. Players look at all cards in the center.
3. Players yell “Workout!” if they can find 3 cards with every card either having
all similar or all different characteristics as the other 2 cards.
4. They must all either have all the same or different exercises, colors, or
number of exercises.
5. The Workout is checked by all players to make sure its characteristics are
either all the same or all different.
6. If the 3 cards form a Workout and each characteristic on the 3 cards is either
all of the same or all different, play is paused and all players do the
exercises on those cards.
7. The player that found the Workout keeps those cards, then places 3 new
cards in the center.
8. If a group is unable to find a Workout within 1 minute, remove and replace 3
of the cards.
9. Play continues in this manner and players continue to find and keep
“workouts” until no more “workouts” can be found in the center. This is the
end of the game. The player with the most cards at the end wins.